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Touch UI


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Tim Dawson
Tim Dawson
SkyDemon Team (678K reputation)SkyDemon Team (678K reputation)SkyDemon Team (678K reputation)SkyDemon Team (678K reputation)SkyDemon Team (678K reputation)SkyDemon Team (678K reputation)SkyDemon Team (678K reputation)SkyDemon Team (678K reputation)SkyDemon Team (678K reputation)
Group: Forum Members
Posts: 8.1K, Visits: 9.4K
All I can really say to this is that I agree. It's a lot of work, and will be done over time, but you've already seen (with the Direct To window and briefing windows) the direction we're moving in.
stevelup
stevelup
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Group: Moderators
Posts: 593, Visits: 4.9K
Hi



I realise there's a lot of work involved in this, but if you don't mind, I'd like to write my thoughts here.



Personally, I think the last few remnants of the underlying WinCE UI should be overlayed as soon as practical. By that, I mean the combo boxes, check boxes, sliders and keyboard.



They simply are not up to the task of being operated with fingers on a touchscreen.



Take for example opening a route - you touch the nice big finger sized SkyDemon logo, then Route, then Open - all good so far... then you have to pick from a teeny, tiny list using your fingernail... then all good again with the big chunky buttons at the bottom.



Also, the SIP keyboard that pops up for text entry is designed for a stylus, not a finger, is almost impossible to use in flight, and actually doesn't work at all on some devices.



I hope this doesn't come across as overly negative.



Steve
GO

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